๐ Alpha Version Released! ๐
Version 0.1.0 - 1 October 2025
The first playable version of Fractured Path is here, a chapter with 10 levels (4 tutorials + 6 base levels) to showcase the core mechanics, enemies, traps and items.
Core Mechanics
Top-down Movement - Move up, down, left, and right through the maze.
Running & Stamina - Run to move faster, but watch your stamina bar.
Pickup & Inventory System - Collect, use, and even sell items to stay prepared.
Enemies
Green Slime - Patrols along a fixed path, dealing 1 damage if touched.
Red Slime - Tougher variant that patrols like the Green Slime but deals 2 damage.
Slime Potion - Disguised as a helpful potion; reveals itself and deals 1 damage when interacted with.
Traps
Laser Trap - Fires lasers from walls, dealing 1 damage.
Spike Trap - Shoots spikes from the ground, causing 2 damage.
Potions
Healing Potion - Restores 1 heart, but cannot exceed max health.
Divine Potion - Grants short invulnerability to all enemies and traps, with a halo that blinks before the effect ends.
Items
Shield - Absorbs 1 hit of damage, then breaks. Cannot stack.
Magnifying Glass - Reveals if a potion is real or a Slime Potion, then shatters after Slime Potion is revealed.
Revealing Orb - Shows all enemies, traps, and keys on the map (except potions and items) until the level ends.
Features
Map system - View the maze layout and doors once a map is found.
Shop system - Buy items to aid your escape.
Scoring system - Earn coins based on performance and maze size.
Revive system - Use coins to revive with 1 heart and be in an invulnerability state for a short duration.
Fractured Path
Explore twisting corridors, outsmart slimes, dodge traps, and collect potions and items to survive.
Status | In development |
Author | Yarn Hook Studios |
Genre | Adventure |
Tags | 2D, Indie, maze, Pixel Art, Singleplayer, Top-Down |
Languages | English |
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